• Work all day and sleep all night. You can live out your roughneck dreams as a lumberjack. Available for Android. Download Now!
  • Our very first game "The Shaft" is available exclusively on Android. Try this fun and addictive game for free. Download Now!
  • The Shaft is now available in an ad-free version. With no more annoying adverts or delays between plays. Buy Now!
  • Bangy Dots - The exciting new puzzle game by Maple Scot development. Colourful and addictive match-3 game with a difference. Try it today. Download Now!
  • They say you can't buy happiness. We say, they're wrong! Happiness is now just a click away. Enjoy relaxing imagery on your smarphone or tablet any time to drift away into a space of pure delight. Buy Now!
  • Prismatoids, geometric shapes made fun. Prismatoids is a new and exciting puzzle game from Maple Scot development with three addictive game modes to unlock, each with their own challange and strategies. Be sure not to miss it. Fruit Miner mode is our favourite! Download Now!
Joomla Vorlage by Jackets

Writing Mobile Games for Fun! (and Profit?)

Category: Articles
Published: Tuesday, 05 July 2016
Written by James Durie

Two years ago Troy and I were chatting about Flappy Bird.

Read more: Writing Mobile Games for Fun! (and Profit?)

A Flight Simulator in LibGDX?

Category: Articles
Published: Sunday, 04 January 2015
Written by Troy Peterson

So we've pretty much established that LibGDX is an awesome framework for 2d games... The Shaft and LoggerBill are both basic 2d games and so is our up coming puzzle game that we hope to release soon... But just how does LibGDX fare as a 3d game development framework? I've been wondering that. So, as a side project during 3 days of my Christmas vacation I decided to dive in and try to write a 3d landscape graphics engine for a flight simulator... To see if it could be done.  There are some Android flight simulators out there, but I think they're all done in C++. Can LibGDX handle it?

Maybe... Yes!

Read more: A Flight Simulator in LibGDX?

Logger Bill - A Tour of the Tree (Part 2 - Support Classes)

Category: Articles
Published: Tuesday, 21 October 2014
Written by James Durie

Troy and I have tried to make as much of the code base generic as possible in order to re-use it in subsequent games.

This is evident in the design of the managers and other "support" classes and interfaces:

  • ProfileManager
  • AchievementManager
  • LeaderboardManager
  • Achievement
  • Leaderboard
  • Ads
  • CloudSave
  • GPG
  • Tweeter
  • Emailer

Read more: Logger Bill - A Tour of the Tree (Part 2 - Support Classes)

Logger Bill - A Tour of the Tree (Part 3 - Fire OS Support)

Category: Articles
Published: Sunday, 09 November 2014
Written by James Durie

Reasoning

One of the Issues with using the Google Play Games Services is that it requires the Google Play Games app be installed on the users device and that is only available on Google Play.

If you want to support Amazon Kindle Fire devices then you can't use Google Play. You could of course detect the presence of Google Play and just disable those features but I wanted to provide an alternative for Amazon users.

 

Read more: Logger Bill - A Tour of the Tree (Part 3 - Fire OS Support)

LoggerBill - A tour of the tree (Part 1 - overview)

Category: Articles
Published: Sunday, 19 October 2014
Written by Troy Peterson

James and myself have lots of ideas for games that we would like to make a reality, and we had already decided when we were writing The Shaft that for future games a cross-platform library would be idea. We decided to write LoggerBill as a test-bed for future ideas because the concept was easy and we figured we could do a good job of it in a short period of time. It took us about two months to build the game from scratch by working on it only a few hours a week outside of our day-jobs. Our goals for writing Loggerbill were:

  • Evaluate LibGDX as an option for future games
  • Learn and develop a set of best practices for using Libgdx
  • Share everything we've learned with the community and other developers
  • Publish articles to bring us exposure and drive traffic to our site and games
  • and lets be honest - hopefully make some money from the adverts.

 

Read more: LoggerBill - A tour of the tree (Part 1 - overview)