• Work all day and sleep all night. You can live out your roughneck dreams as a lumberjack. Available for Android. Download Now!
  • Our very first game "The Shaft" is available exclusively on Android. Try this fun and addictive game for free. Download Now!
  • The Shaft is now available in an ad-free version. With no more annoying adverts or delays between plays. Buy Now!
  • Bakery Beats - The exciting new puzzle game by Maple Scot development. Colourful and addictive match-3 game with a difference. Try it today! Download Now!
  • They say you can't buy happiness. We say, they're wrong! Happiness is now just a click away. Enjoy relaxing imagery on your smarphone or tablet any time to drift away into a space of pure delight. Buy Now!
  • Prismatoids, geometric shapes made fun. Prismatoids is a new and exciting puzzle game from Maple Scot development with three addictive game modes to unlock, each with their own challange and strategies. Be sure not to miss it. Fruit Miner mode is our favourite! Download Now!
  • FunTime Cards for kids is a fun and educational way to keep your little ones entertained on long journeys or in the waiting room. No more "I'm Bored" ! Buy Now!
  • FunTime Brain Games is a fantastic little game to boost your little ones brain power. Start them small and the game grows with them. As they develop so will their ability to play the game. Download Now!
Joomla Vorlage by Jackets

LoggerBill - A tour of the tree (Part 1 - overview)

Category: Articles
Published: Sunday, 19 October 2014
Written by Troy Peterson

James and myself have lots of ideas for games that we would like to make a reality, and we had already decided when we were writing The Shaft that for future games a cross-platform library would be idea. We decided to write LoggerBill as a test-bed for future ideas because the concept was easy and we figured we could do a good job of it in a short period of time. It took us about two months to build the game from scratch by working on it only a few hours a week outside of our day-jobs. Our goals for writing Loggerbill were:

  • Evaluate LibGDX as an option for future games
  • Learn and develop a set of best practices for using Libgdx
  • Share everything we've learned with the community and other developers
  • Publish articles to bring us exposure and drive traffic to our site and games
  • and lets be honest - hopefully make some money from the adverts.


Read more: LoggerBill - A tour of the tree (Part 1 - overview)

LoggerBill Online

Category: Articles
Published: Wednesday, 15 October 2014
Written by Troy Peterson

Logger Bill is now available to play online!

Thank's to the magic of LibGDX and the voodoo of GWT you can now play LoggerBill inside your web browser! There may be some bugs, but we're working to correct them. We hope to have this integrated with the leaderboards and achievements soon. Of course, for the best woodcutting experience you should play it on Android.

Click here to play!



LibGDX (Or how I learned to stop worrying and love Game Development)

Category: Articles
Published: Sunday, 05 October 2014
Written by Troy Peterson


When James and I decided to write The Shaft last year we had no idea how much we would enjoy it. In fact, I don't think either of use actually expected to maintain interest in the project long enough to reach an actual release. But we did. Out of everything we learned through that process though, one of the most significant lessons was that although writing games is very different from writing enterprise software, like any development task some bits are fun... and some are not. Writing boilerplate is not.

Read more: LibGDX (Or how I learned to stop worrying and love Game Development)